Gamework Study Published

A study on the professional identity and working lives of game developers we did - "we" is IU graduate student Chase Bowen Martin and me - was published in the May newsletter and on the website of the International Game Developers Association.

The essay documents gamework as an example of the production of culture, detailing critical issues regarding the structure of the industry and the organization of work; the role of technology; issues of law and policy governing labor; careers in the game industry; and the influence of the market.

An earlier (and much longer) version of this essay is part of the chapter on work in the digital games industry of my forthcoming (August 2007) book Media Work (Polity Press). Very cool of the good folks over at the IGDA to integrate academic research and professional concerns - something they do on a regular basis, and indeed something other media professions can learn from.